Publications

(2024). HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness. In ACM VRST.
(2024). Detecting Users' Emotional States during Passive Social Media Use. In ACM IMWUT.
(2023). Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG).
(2023). ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets. In ACM Multimedia and Human-Computer Interaction (MHCI).
(2022). Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG).
(2022). Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants. In International Symposium on Mixed and Augmented Reality (ISMAR).
(2022). ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. In International Symposium on Mixed and Augmented Reality (ISMAR).
(2022). Experiencing Herd Immunity in Virtual Reality Increases COVID‑19 Vaccination Intention. In Computers in Human Behavior.
(2022). Virtual Reality Reduces COVID‑19 Vaccine Hesitancy in the Wild: A Randomized Trial. In Scientific Reports.