Publications

(2021). A Self-Administered Virtual Reality Intervention Increases COVID-19 Vaccination Intention. In Vaccine.
(2021). A Survey on Affective and Cognitive VR. In IEEE Transactions on Visualization and Computer Graphics (TVCG).
(2020). Towards Real-Time Recognition of Users’ Mental Workload Using Integrated Physiological Sensors Into a VR HMD. In International Symposium on Mixed and Augmented Reality (ISMAR).
(2020). Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).
(2020). 3Dexterity: Finding Your Place in a 3-Armed World. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Honorable Mention.
(2019). Studying the Mental Effort in Virtual Versus Real Environments. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).
(2019). Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Award.
(2018). Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Honorable Mention.