<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Escape Room | Tiffany Luong</title><link>https://tiffanyluong.github.io/tags/escape-room/</link><atom:link href="https://tiffanyluong.github.io/tags/escape-room/index.xml" rel="self" type="application/rss+xml"/><description>Escape Room</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 24 Oct 2022 00:00:00 +0000</lastBuildDate><image><url>https://tiffanyluong.github.io/media/icon_hu8851426705802967028.png</url><title>Escape Room</title><link>https://tiffanyluong.github.io/tags/escape-room/</link></image><item><title>Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality</title><link>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</link><pubDate>Mon, 24 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</guid><description/></item><item><title>Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario</title><link>https://tiffanyluong.github.io/publication/pyramid-escape-design-of-novel-passive-haptics-interactions-for-an-immersive-and-modular-scenario/</link><pubDate>Wed, 06 Mar 2019 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/pyramid-escape-design-of-novel-passive-haptics-interactions-for-an-immersive-and-modular-scenario/</guid><description/></item><item><title>The Labyrinth of Harry Potter and the Goblet of Fire</title><link>https://tiffanyluong.github.io/project/hplabyrinth/</link><pubDate>Fri, 05 May 2017 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/hplabyrinth/</guid><description>&lt;p>Our team developed an immersive VR application based on Harry Potter and the Goblet of Fire, where users must navigate a labyrinth to find the Goblet.
The app was developped in the context of a &lt;strong>4-day VR/MR hackaton&lt;/strong> organized by &lt;strong>Inria Rennes&lt;/strong> on the theme “cinema” and won the &lt;strong>first prize&lt;/strong>.&lt;/p>
&lt;p>In this magical world, users are equipped with a wand and can cast spells by making the correct gestures. Lumos allows them to use their wand as a flashlight, Wingardium Leviosa to levitate objects, Alohomora to open doors, and Patronus to defend against Dementors.&lt;/p>
&lt;p>To enhance users&amp;rsquo; sense of presence in the virtual environment, we employed impossible spaces techniques (as described in Yu et al.&amp;rsquo;s Bookshelf and Bird&amp;rsquo;s &lt;a href="https://doi.org/10.1109/3DUI.2017.7893327" target="_blank" rel="noopener">paper&lt;/a>) to create a seamless and natural walking experience.&lt;/p>
&lt;p>To further immerse users in the wizarding world, we incorporated various stressors, such as fog, spiders, and dementors, to create a more engaging experience.&lt;/p>
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&lt;/div></description></item><item><title>Drop the Base</title><link>https://tiffanyluong.github.io/project/dropthebase/</link><pubDate>Sun, 05 Feb 2017 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/dropthebase/</guid><description>&lt;p>Drop the Base is an immersive educational VR application designed to teach basic physics formulas to middle and high school students in an engaging and interactive way.&lt;/p>
&lt;p>Developed in just &lt;strong>30 hours&lt;/strong> for the &lt;strong>Virtual Fantasy Limited Time&lt;/strong> challenge at &lt;strong>Laval Virtual&lt;/strong> in 2017 (Laval, France), the app won &lt;strong>first prize&lt;/strong> for its utility in education and fun user experience.
It is a &lt;em>collaborative application&lt;/em> that uses both a VR headset and an android tablet.&lt;/p>
&lt;!-- (we used Photon, it can also be used on VR alone). -->
&lt;p>In the app&amp;rsquo;s first section, students are transported to a VR classroom where they can experience real-time simulations of fundamental physics equations (e.g., heat equation to melt ice or Maxwell&amp;rsquo;s magnetic field to move objects).
The teacher can use the android tablet to display equations on the board of the VR classroom and adjust parameters to demonstrate their consequences on objects in the student&amp;rsquo;s environment in real-time.&lt;/p>
&lt;p>In the second part of the app, students must apply the lessons they&amp;rsquo;ve learned in the classroom to escape three different rooms. By using the right equations with the right parameters, students can solve puzzles and progress through the game.&lt;/p>
&lt;p>Video of app:
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