<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Human Behavior | Tiffany Luong</title><link>https://tiffanyluong.github.io/tags/human-behavior/</link><atom:link href="https://tiffanyluong.github.io/tags/human-behavior/index.xml" rel="self" type="application/rss+xml"/><description>Human Behavior</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 09 Oct 2023 00:00:00 +0000</lastBuildDate><image><url>https://tiffanyluong.github.io/media/icon_hu8851426705802967028.png</url><title>Human Behavior</title><link>https://tiffanyluong.github.io/tags/human-behavior/</link></image><item><title>Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality</title><link>https://tiffanyluong.github.io/publication/controllers-or-bare-hands/</link><pubDate>Mon, 09 Oct 2023 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/controllers-or-bare-hands/</guid><description/></item><item><title>Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality</title><link>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</link><pubDate>Mon, 24 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</guid><description/></item><item><title>Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants</title><link>https://tiffanyluong.github.io/publication/demographic-and-behavioral-correlates-of-cybersickness-a-large-lab-in-the-field-study-of-837-participants/</link><pubDate>Thu, 20 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/demographic-and-behavioral-correlates-of-cybersickness-a-large-lab-in-the-field-study-of-837-participants/</guid><description/></item><item><title>ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces</title><link>https://tiffanyluong.github.io/publication/comfortable-user-interfaces/</link><pubDate>Mon, 17 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/comfortable-user-interfaces/</guid><description/></item><item><title>Experiencing Herd Immunity in Virtual Reality Increases COVID‑19 Vaccination Intention</title><link>https://tiffanyluong.github.io/publication/experiencing-herd-immunity-in-virtual-reality-increases-covid19-vaccination-intention/</link><pubDate>Tue, 06 Sep 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/experiencing-herd-immunity-in-virtual-reality-increases-covid19-vaccination-intention/</guid><description/></item><item><title>Virtual Reality Reduces COVID‑19 Vaccine Hesitancy in the Wild: A Randomized Trial</title><link>https://tiffanyluong.github.io/publication/virtual-reality-reduces-covid-19-vaccine-hesitancy-in-the-wild-a-randomized-trial/</link><pubDate>Sun, 06 Feb 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/virtual-reality-reduces-covid-19-vaccine-hesitancy-in-the-wild-a-randomized-trial/</guid><description/></item><item><title>A Self-Administered Virtual Reality Intervention Increases COVID-19 Vaccination Intention</title><link>https://tiffanyluong.github.io/publication/a-self-administered-virtual-reality-intervention-increases-covid-19-vaccination-intention/</link><pubDate>Sat, 06 Nov 2021 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/a-self-administered-virtual-reality-intervention-increases-covid-19-vaccination-intention/</guid><description/></item><item><title>Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios</title><link>https://tiffanyluong.github.io/publication/introducing-mental-workload-assessment-for-the-design-of-virtual-reality-training-scenarios/</link><pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/introducing-mental-workload-assessment-for-the-design-of-virtual-reality-training-scenarios/</guid><description/></item><item><title>Studying the Mental Effort in Virtual Versus Real Environments</title><link>https://tiffanyluong.github.io/publication/studying-the-mental-effort-in-virtual-versus-real-environments/</link><pubDate>Wed, 06 Mar 2019 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/studying-the-mental-effort-in-virtual-versus-real-environments/</guid><description/></item></channel></rss>