<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual Reality | Tiffany Luong</title><link>https://tiffanyluong.github.io/tags/virtual-reality/</link><atom:link href="https://tiffanyluong.github.io/tags/virtual-reality/index.xml" rel="self" type="application/rss+xml"/><description>Virtual Reality</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 09 Oct 2024 00:00:00 +0000</lastBuildDate><image><url>https://tiffanyluong.github.io/media/icon_hu8851426705802967028.png</url><title>Virtual Reality</title><link>https://tiffanyluong.github.io/tags/virtual-reality/</link></image><item><title>HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness</title><link>https://tiffanyluong.github.io/publication/histolab-vr/</link><pubDate>Wed, 09 Oct 2024 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/histolab-vr/</guid><description/></item><item><title>Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality</title><link>https://tiffanyluong.github.io/publication/controllers-or-bare-hands/</link><pubDate>Mon, 09 Oct 2023 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/controllers-or-bare-hands/</guid><description/></item><item><title>ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets</title><link>https://tiffanyluong.github.io/publication/vigather/</link><pubDate>Wed, 13 Sep 2023 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/vigather/</guid><description/></item><item><title>InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas</title><link>https://tiffanyluong.github.io/publication/infinitepaint/</link><pubDate>Wed, 26 Apr 2023 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/infinitepaint/</guid><description/></item><item><title>VR Grand Piano</title><link>https://tiffanyluong.github.io/project/grandpianovr/</link><pubDate>Fri, 03 Mar 2023 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/grandpianovr/</guid><description>&lt;p>I created a virtual grand piano on 3ds Max and integrated it into Unity to use it with my MIDI keyboard, allowing me to play music on a grand piano from anywhere. Inspired by the stunning anime &amp;lsquo;Shigatsu wa Kimi no Uso&amp;rsquo; (English name: &amp;lsquo;Your Lie in April&amp;rsquo;), I designed a virtual environment to immerse myself in while playing.&lt;/p>
&lt;p>The goal is to integrate this project with VR and/or MR.&lt;/p>
&lt;p>Currently a work-in-progress, I plan to add real-time changes to the environment and particles based on the music being played.&lt;/p>
&lt;p>Special thanks to Alexandre for his invaluable help!&lt;/p>
&lt;p>You can check out some videos, screenshots and rendering for now.&lt;/p>
&lt;p>A video of the piano animation when playing this [midi file]
(&lt;a href="https://onlinesequencer.net/2285176%29" target="_blank" rel="noopener">https://onlinesequencer.net/2285176)&lt;/a>:&lt;/p>
&lt;video controls >
&lt;source src="https://tiffanyluong.github.io/project/grandpianovr/mariage-damour-20230305.mp4" type="video/mp4">
&lt;/video>
&lt;p>The cherry blossom petal particles and water ripple shader by Alexandre:&lt;/p>
&lt;video autoplay loop >
&lt;source src="https://tiffanyluong.github.io/project/grandpianovr/cherryblossomshort.webm" type="video/webm">
&lt;/video>
&lt;p>Screenshots:&lt;/p>
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&lt;/script></description></item><item><title>Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality</title><link>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</link><pubDate>Mon, 24 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/characterizing-physiological-responses-to-fear-frustration-and-insight-in-virtual-reality/</guid><description/></item><item><title>Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants</title><link>https://tiffanyluong.github.io/publication/demographic-and-behavioral-correlates-of-cybersickness-a-large-lab-in-the-field-study-of-837-participants/</link><pubDate>Thu, 20 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/demographic-and-behavioral-correlates-of-cybersickness-a-large-lab-in-the-field-study-of-837-participants/</guid><description/></item><item><title>ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces</title><link>https://tiffanyluong.github.io/publication/comfortable-user-interfaces/</link><pubDate>Mon, 17 Oct 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/comfortable-user-interfaces/</guid><description/></item><item><title>Experiencing Herd Immunity in Virtual Reality Increases COVID‑19 Vaccination Intention</title><link>https://tiffanyluong.github.io/publication/experiencing-herd-immunity-in-virtual-reality-increases-covid19-vaccination-intention/</link><pubDate>Tue, 06 Sep 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/experiencing-herd-immunity-in-virtual-reality-increases-covid19-vaccination-intention/</guid><description/></item><item><title>Virtual Reality Reduces COVID‑19 Vaccine Hesitancy in the Wild: A Randomized Trial</title><link>https://tiffanyluong.github.io/publication/virtual-reality-reduces-covid-19-vaccine-hesitancy-in-the-wild-a-randomized-trial/</link><pubDate>Sun, 06 Feb 2022 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/virtual-reality-reduces-covid-19-vaccine-hesitancy-in-the-wild-a-randomized-trial/</guid><description/></item><item><title>A Self-Administered Virtual Reality Intervention Increases COVID-19 Vaccination Intention</title><link>https://tiffanyluong.github.io/publication/a-self-administered-virtual-reality-intervention-increases-covid-19-vaccination-intention/</link><pubDate>Sat, 06 Nov 2021 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/a-self-administered-virtual-reality-intervention-increases-covid-19-vaccination-intention/</guid><description/></item><item><title>A Survey on Affective and Cognitive VR</title><link>https://tiffanyluong.github.io/publication/a-survey-on-affective-and-cognitive-vr/</link><pubDate>Mon, 06 Sep 2021 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/a-survey-on-affective-and-cognitive-vr/</guid><description/></item><item><title>Towards the Exploitation of Mental Workload in Virtual Reality Systems</title><link>https://tiffanyluong.github.io/publication/towards-the-exploitation-of-mental-workload-in-virtual-reality-systems/</link><pubDate>Thu, 14 Jan 2021 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/towards-the-exploitation-of-mental-workload-in-virtual-reality-systems/</guid><description/></item><item><title>Towards Real-Time Recognition of Users’ Mental Workload Using Integrated Physiological Sensors Into a VR HMD</title><link>https://tiffanyluong.github.io/publication/towards-real-time-recognition-mental-workload/</link><pubDate>Fri, 06 Nov 2020 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/towards-real-time-recognition-mental-workload/</guid><description/></item><item><title>3Dexterity: Finding Your Place in a 3-Armed World</title><link>https://tiffanyluong.github.io/publication/3dexterity-finding-your-place-in-a-3-armed-world/</link><pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/3dexterity-finding-your-place-in-a-3-armed-world/</guid><description/></item><item><title>Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios</title><link>https://tiffanyluong.github.io/publication/introducing-mental-workload-assessment-for-the-design-of-virtual-reality-training-scenarios/</link><pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/introducing-mental-workload-assessment-for-the-design-of-virtual-reality-training-scenarios/</guid><description/></item><item><title>Einstein's General Relativity Theory</title><link>https://tiffanyluong.github.io/project/generalrelativity/</link><pubDate>Sun, 19 May 2019 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/generalrelativity/</guid><description>&lt;p>At a &lt;strong>4-day VR/MR hackathon&lt;/strong> organized by &lt;strong>Inria Rennes&lt;/strong> with a focus on education, we developed an interactive VR scenario to introduce users, starting from 12 years old, to the General Relativity theory.&lt;/p>
&lt;p>The scenario begins with the player in a desolate, lifeless Earth. They soon discover a spaceship controlled by a playful AI named Doppler, and are greeted by a hologram of Prof. Einstein who introduces the theory and guides the user on an interactive space and time travel experience to escape from Earth.&lt;/p>
&lt;p>Throughout the journey, users engage in many interactive elements that illustrate the concepts of General Relativity. To enhance the experience, we utilized the amazing music from the Ghosts albums by Nine Inch Nails and the voiceover work of Anatole, who voiced Einstein.&lt;/p>
&lt;p>You can check out the gameplay video below to see how the scenario unfolds:
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&lt;/p></description></item><item><title>Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario</title><link>https://tiffanyluong.github.io/publication/pyramid-escape-design-of-novel-passive-haptics-interactions-for-an-immersive-and-modular-scenario/</link><pubDate>Wed, 06 Mar 2019 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/pyramid-escape-design-of-novel-passive-haptics-interactions-for-an-immersive-and-modular-scenario/</guid><description/></item><item><title>Studying the Mental Effort in Virtual Versus Real Environments</title><link>https://tiffanyluong.github.io/publication/studying-the-mental-effort-in-virtual-versus-real-environments/</link><pubDate>Wed, 06 Mar 2019 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/studying-the-mental-effort-in-virtual-versus-real-environments/</guid><description/></item><item><title>Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking</title><link>https://tiffanyluong.github.io/publication/toward-intuitive-3d-user-interfaces-for-climbing-flying-and-stacking/</link><pubDate>Tue, 06 Mar 2018 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/publication/toward-intuitive-3d-user-interfaces-for-climbing-flying-and-stacking/</guid><description/></item><item><title>The Labyrinth of Harry Potter and the Goblet of Fire</title><link>https://tiffanyluong.github.io/project/hplabyrinth/</link><pubDate>Fri, 05 May 2017 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/hplabyrinth/</guid><description>&lt;p>Our team developed an immersive VR application based on Harry Potter and the Goblet of Fire, where users must navigate a labyrinth to find the Goblet.
The app was developped in the context of a &lt;strong>4-day VR/MR hackaton&lt;/strong> organized by &lt;strong>Inria Rennes&lt;/strong> on the theme “cinema” and won the &lt;strong>first prize&lt;/strong>.&lt;/p>
&lt;p>In this magical world, users are equipped with a wand and can cast spells by making the correct gestures. Lumos allows them to use their wand as a flashlight, Wingardium Leviosa to levitate objects, Alohomora to open doors, and Patronus to defend against Dementors.&lt;/p>
&lt;p>To enhance users&amp;rsquo; sense of presence in the virtual environment, we employed impossible spaces techniques (as described in Yu et al.&amp;rsquo;s Bookshelf and Bird&amp;rsquo;s &lt;a href="https://doi.org/10.1109/3DUI.2017.7893327" target="_blank" rel="noopener">paper&lt;/a>) to create a seamless and natural walking experience.&lt;/p>
&lt;p>To further immerse users in the wizarding world, we incorporated various stressors, such as fog, spiders, and dementors, to create a more engaging experience.&lt;/p>
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&lt;/div></description></item><item><title>Drop the Base</title><link>https://tiffanyluong.github.io/project/dropthebase/</link><pubDate>Sun, 05 Feb 2017 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/dropthebase/</guid><description>&lt;p>Drop the Base is an immersive educational VR application designed to teach basic physics formulas to middle and high school students in an engaging and interactive way.&lt;/p>
&lt;p>Developed in just &lt;strong>30 hours&lt;/strong> for the &lt;strong>Virtual Fantasy Limited Time&lt;/strong> challenge at &lt;strong>Laval Virtual&lt;/strong> in 2017 (Laval, France), the app won &lt;strong>first prize&lt;/strong> for its utility in education and fun user experience.
It is a &lt;em>collaborative application&lt;/em> that uses both a VR headset and an android tablet.&lt;/p>
&lt;!-- (we used Photon, it can also be used on VR alone). -->
&lt;p>In the app&amp;rsquo;s first section, students are transported to a VR classroom where they can experience real-time simulations of fundamental physics equations (e.g., heat equation to melt ice or Maxwell&amp;rsquo;s magnetic field to move objects).
The teacher can use the android tablet to display equations on the board of the VR classroom and adjust parameters to demonstrate their consequences on objects in the student&amp;rsquo;s environment in real-time.&lt;/p>
&lt;p>In the second part of the app, students must apply the lessons they&amp;rsquo;ve learned in the classroom to escape three different rooms. By using the right equations with the right parameters, students can solve puzzles and progress through the game.&lt;/p>
&lt;p>Video of app:
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&lt;/p></description></item><item><title>Immunis</title><link>https://tiffanyluong.github.io/project/immunis/</link><pubDate>Mon, 28 Nov 2016 00:00:00 +0000</pubDate><guid>https://tiffanyluong.github.io/project/immunis/</guid><description>&lt;p>We created an exciting tower defense game to learn about the immunity system set in a vibrant, cartoonish VR environment over the course of &lt;strong>two weeks&lt;/strong>.&lt;/p>
&lt;p>Players placed immune system cells and strategically deployed T-cell weapons to fend off waves of attacking bacteria and viruses.&lt;/p>
&lt;p>We unfortunately didn&amp;rsquo;t capture many visuals of the project (just know that we designed some awesome shaders to create a kid-friendly aesthetic that we were really proud of).
(You can glimpse at the silhouette of some of the cells I modelled in the poster above).&lt;/p>
&lt;p>Check out a sample of the visuals with this cool natural killer cell designed by our teammate, Edouard, &lt;a href="https://www.artstation.com/artwork/KdJro" target="_blank" rel="noopener">here&lt;/a>.&lt;/p>
&lt;p>I&amp;rsquo;ll update this page with more project materials if they become available.&lt;/p></description></item></channel></rss>